Tripple switch in maya

The tripple switch node is useful when you want to change a limited number of properties of a material and want the objects to share the other properties.

Here is how you set it up:

  • Create a material
  • Create a tripple switch node
  • connect the tripple switch to a property with three inputs, like color.
  • assign the shader to the objects
  • in the tripple switch node, press add surfaces
  • in the in tripple input, add nodes that you want to feed to the switched propery.

Leave a Reply

Your email address will not be published. Please enter your name, email and a comment.

*

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>