The tripple switch node is useful when you want to change a limited number of properties of a material and want the objects to share the other properties.
Here is how you set it up:
- Create a material
- Create a tripple switch node
- connect the tripple switch to a property with three inputs, like color.
- assign the shader to the objects
- in the tripple switch node, press add surfaces
- in the in tripple input, add nodes that you want to feed to the switched propery.