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	<title>the Shape of Motionthe Shape of Motion - </title>
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	<link>http://www.theshapeofmotion.com</link>
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	<lastBuildDate>Thu, 10 May 2012 10:57:34 +0000</lastBuildDate>
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		<item>
		<title>Creating a Camera from EXR Metadata in Nuke</title>
		<link>http://www.theshapeofmotion.com/interesting/creating-a-camera-from-exr-metadata-in-nuke/</link>
		<comments>http://www.theshapeofmotion.com/interesting/creating-a-camera-from-exr-metadata-in-nuke/#comments</comments>
		<pubDate>Thu, 10 May 2012 10:14:35 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2994</guid>
		<description><![CDATA[<p>This looks really interesting. I have not had time to really check it out but here is a link to nuke python dev guide covering this. <a href="http://docs.thefoundry.co.uk/nuke/63/pythondevguide/metadata.html" target="_blank">Metadata</a>&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>This looks really interesting. I have not had time to really check it out but here is a link to nuke python dev guide covering this. <a href="http://docs.thefoundry.co.uk/nuke/63/pythondevguide/metadata.html" target="_blank">Metadata</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Export IGES from Maya</title>
		<link>http://www.theshapeofmotion.com/interesting/export-iges-from-maya/</link>
		<comments>http://www.theshapeofmotion.com/interesting/export-iges-from-maya/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:26:55 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2985</guid>
		<description><![CDATA[<p>To export an IGES file from maya load the DCExport in the plugin manager. Then export using IGES_DCE. Tack Daniel :)&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>To export an IGES file from maya load the DCExport in the plugin manager. Then export using IGES_DCE. Tack Daniel :)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Reset preferences Adobe Premiere &amp; AFX</title>
		<link>http://www.theshapeofmotion.com/interesting/reset-preferences-adobe-premiere-afx/</link>
		<comments>http://www.theshapeofmotion.com/interesting/reset-preferences-adobe-premiere-afx/#comments</comments>
		<pubDate>Wed, 09 May 2012 13:25:45 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2982</guid>
		<description><![CDATA[<p>If you want to reset the preferences of a project press and hold <strong>shift + alt</strong> while the program starts.<br />
As far as I know this is true for both AFX and Premiere.&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>If you want to reset the preferences of a project press and hold <strong>shift + alt</strong> while the program starts.<br />
As far as I know this is true for both AFX and Premiere.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theshapeofmotion.com/interesting/reset-preferences-adobe-premiere-afx/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Extending the framing of a render</title>
		<link>http://www.theshapeofmotion.com/interesting/extending-the-framing-of-a-render/</link>
		<comments>http://www.theshapeofmotion.com/interesting/extending-the-framing-of-a-render/#comments</comments>
		<pubDate>Thu, 03 May 2012 12:33:13 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2955</guid>
		<description><![CDATA[<p>In a recent project I needed to &#8220;extend&#8221; a render from 1280 px to 1920 px without changing the perspective or camera position of the composition. What I wanted was an image that was larger and that would &#8220;extend the &#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>In a recent project I needed to &#8220;extend&#8221; a render from 1280 px to 1920 px without changing the perspective or camera position of the composition. What I wanted was an image that was larger and that would &#8220;extend the content&#8221; outside the smaller one. My first idea was to use the pan and zoom attribute  of the camera, but this wouldn´t render with V-Ray. So I needed to come up with something else. I started to look at the focal length of the camera. There should be a relation between the focal length and the image size, right ? 1920 is 1.5 times bigger then 1280 (1920 / 1280) and the inverse is 2/3 or 1280/1920 (0,666666667) as a sidenote to get and inverse of a value simply divide 1 with the value you wish to invert (1/n). So to get the correct focal length we divide the focal length of the camera used to render the smaller (1280) image with 1.5 and we get a focal length of 23,33333333. We set the focal length of the camera used to render the larger (1920) image and voila we have a match. Below you can see a test render I did to prove that I got what I wanted. The image in the center square is the smaller render on top of the large one. Nice !</p>
<p><img class="alignnone size-full wp-image-2965" title="extended" src="http://www.theshapeofmotion.com/wp-content/tsom_media/extended.jpg" alt="" width="1280" height="720" /></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>theDof</title>
		<link>http://www.theshapeofmotion.com/interesting/thedof/</link>
		<comments>http://www.theshapeofmotion.com/interesting/thedof/#comments</comments>
		<pubDate>Thu, 03 May 2012 11:04:00 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2949</guid>
		<description><![CDATA[<p>Started to explore the V-Ray Physical Camera and render dof and mb.&#8230;</p>]]></description>
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<p>Started to explore the V-Ray Physical Camera and render dof and mb.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Print Pretty with Python</title>
		<link>http://www.theshapeofmotion.com/python/human-readable-python-printing/</link>
		<comments>http://www.theshapeofmotion.com/python/human-readable-python-printing/#comments</comments>
		<pubDate>Fri, 20 Apr 2012 10:53:22 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[Python]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2937</guid>
		<description><![CDATA[<p>To print your stuff in a more human readable way you could use the pprint module. Simply do the following:&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>To print your stuff in a more human readable way you could use the pprint module. Simply do the following:</p>
<pre class="brush: python; title: ; notranslate">

import pprint

pprint.pprint('your nested dict or whatever')
</pre>
]]></content:encoded>
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		</item>
		<item>
		<title>V-Ray render shadow pass</title>
		<link>http://www.theshapeofmotion.com/interesting/v-ray-render-shadow-pass/</link>
		<comments>http://www.theshapeofmotion.com/interesting/v-ray-render-shadow-pass/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 12:47:56 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2926</guid>
		<description><![CDATA[<p>This is a setup to render a shadow pass using V-Ray.</p>
<ol>
<li>Assign a regular V-Ray material to the ground plane.</li>
<li>Add a single object properties node to the plane.</li>
<li>In the vray object properties node under the Matte Properties rollout </li>&#8230;</ol>]]></description>
			<content:encoded><![CDATA[<p>This is a setup to render a shadow pass using V-Ray.</p>
<ol>
<li>Assign a regular V-Ray material to the ground plane.</li>
<li>Add a single object properties node to the plane.</li>
<li>In the vray object properties node under the Matte Properties rollout enable the Matte surface checkbox, set the Alpha contribution to -1, enable the shadow and Affect Alpha checkbox.</li>
<li>Add a single object properties node to the shadowcasting object(s).</li>
<li>In the Visability options disable everything but the Cast Shadows checkbox. You could also turn off the Additional surface properties.</li>
</ol>
<p>If you are using a maya native directional light make sure to turn on use ray trace shadows.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theshapeofmotion.com/interesting/v-ray-render-shadow-pass/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Afx Tip: Transform Multiple Selection</title>
		<link>http://www.theshapeofmotion.com/after-effects/afx-tip-transform-selection/</link>
		<comments>http://www.theshapeofmotion.com/after-effects/afx-tip-transform-selection/#comments</comments>
		<pubDate>Mon, 16 Apr 2012 09:35:00 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[After Effects]]></category>
		<category><![CDATA[AFX]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2920</guid>
		<description><![CDATA[<p>Change position, rotation, transparency of multiple selected layers. Select the layers you whish to transform press Ctrl + Shift + P for position ( use other keyboard shortcuts for the other properties ). Nice !&#8230;</p>]]></description>
			<content:encoded><![CDATA[<p>Change position, rotation, transparency of multiple selected layers. Select the layers you whish to transform press Ctrl + Shift + P for position ( use other keyboard shortcuts for the other properties ). Nice !</p>
]]></content:encoded>
			<wfw:commentRss>http://www.theshapeofmotion.com/after-effects/afx-tip-transform-selection/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Photoshop tip: Virtual slider</title>
		<link>http://www.theshapeofmotion.com/interesting/photoshop-tip-virtual-slider/</link>
		<comments>http://www.theshapeofmotion.com/interesting/photoshop-tip-virtual-slider/#comments</comments>
		<pubDate>Sun, 15 Apr 2012 14:07:31 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2913</guid>
		<description><![CDATA[<p><img class="alignnone size-full wp-image-2914" title="adjustments" src="http://www.theshapeofmotion.com/wp-content/tsom_media/adjustments.gif" alt="" width="216" height="188" /></p>
<p>When using sliders in PS a nice tip is to use the virtual slider. To do this click n drag on the text. To adjust the exposure click on the text &#8220;Exposure&#8221; and drag left/right. Shift, ctrl and alt are &#8230;</p>]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-2914" title="adjustments" src="http://www.theshapeofmotion.com/wp-content/tsom_media/adjustments.gif" alt="" width="216" height="188" /></p>
<p>When using sliders in PS a nice tip is to use the virtual slider. To do this click n drag on the text. To adjust the exposure click on the text &#8220;Exposure&#8221; and drag left/right. Shift, ctrl and alt are &#8220;sensitivity&#8221; modifiers. Double click to reset to default.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Zen of Python</title>
		<link>http://www.theshapeofmotion.com/interesting/the-zen-of-pyton/</link>
		<comments>http://www.theshapeofmotion.com/interesting/the-zen-of-pyton/#comments</comments>
		<pubDate>Sat, 14 Apr 2012 13:07:25 +0000</pubDate>
		<dc:creator>Johan Borgström</dc:creator>
				<category><![CDATA[interesting]]></category>

		<guid isPermaLink="false">http://www.theshapeofmotion.com/?p=2888</guid>
		<description><![CDATA[&#8230;]]></description>
			<content:encoded><![CDATA[<pre class="brush: python; title: ; notranslate">
import this
</pre>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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