In this post I will show how the eyes of the character below was set up. The aim was to create a simple animation rig that was fast and simple to use. The “cartoon eye rig” is based on a ramp texture that is controlled by a few attributes. The texture is aplied to a simple nurbs sphere. In the video below I explain how you can use the mel script I wrote to create this setup. At the end of the post you will find the script available for download. cheers !

Image from an animation created by my good friend and colleague Daniel Forsgren from Petfactory.
Maya – Cartoon Eye Setup from Johan Borgström on Vimeo.
If you find the script useful or have som suggestions on how to improve it please drop me a line !
2 Responses to Maya – Rigging: Cartoon Eye Rig
DennisJ August 11, 2011
Nice rigging tut :)
I did some myself at my site: http://poly-face.com
Cheers
/Dennis
Johan Borgström August 11, 2011
Thank you :)
I will check out your site !