25th Feb2011

VRAy & the Bot

by Johan Borgström

the Bot : anim test 02 from Petfactory on Vimeo.

Did a quick animation test.

the bot : anim test from Petfactory on Vimeo.

Some quick and dirty test renders straight out of maya using VRAy. Sun n sky, color map and simple normalmap. Looks promising I think :)

16th Feb2011

Traffic Signal Graphics

by Johan Borgström

Ever needed traffic signal graphics ? @ Transportstyrelesen you can download graphics in vector format ! How cool is that !?

08th Feb2011

Tripple switch in maya

by Johan Borgström

The tripple switch node is useful when you want to change a limited number of properties of a material and want the objects to share the other properties.

Here is how you set it up:

  • Create a material
  • Create a tripple switch node
  • connect the tripple switch to a property with three inputs, like color.
  • assign the shader to the objects
  • in the tripple switch node, press add surfaces
  • in the in tripple input, add nodes that you want to feed to the switched propery.
03rd Feb2011

VRay or Mental Ray

by Johan Borgström

I´ve been evaluating VRay for some time now to compare it to Mental ray. Today I had a look at the render elements section. What can I say, Rendering as it should be !!!

I see no reason to use Mental ray anymore. Vray is to me so much intuitive to use, faster, less technical, more artistic, more fun. I totally reccomend switching to it !

02nd Feb2011

Get a .VOB file into After Effects

by Johan Borgström

It was a long time since I had the need to get DVD content into after effects. I thought I had to get some sort of ripping software, but I made a quick google on it and found a site that said that I just needed to copy the .vob file to the harddrive and rename it to .mpeg. Then I could import it to afx. I gave it a try and it worked like a charm. So there you go :)

01st Feb2011

VRay – Fast SSS2

by Johan Borgström

> Prepass Rate: The resolution of the prepass buffer, if set to 0 the rez is the same as the resulting image, set to -1 half size, -2 quarter. Positive number uses larger image.

> Scale: The distance the sss ray can penetrate. Multiplies the scatter radius. Keep it at one and use scatter rad for mre contril.

> Overall color: Use white. Additional color to diffuse and ss color.

> Diffuse: Surface color

> Diffuse Amount: Multi plier of the diffuse color. ( default 0 )

> SS Color: Color close beneth the surface.

> Scatter Color: The color of the scattered color

> Scatter Radius: Centimeter by default. Depth of penetrating rays.

> Phase Function: A positive value will keep the scatter direction close to the same as when the ray penetrated the object, a neg will bend the ray dir. Jade, skin etc will have positive values.

01st Feb2011

VRay – Importance to keep track of your surf normals

by Johan Borgström

As always it is important to make sure that your normals are pointing the way you want. Otherwise this can lead to that your renders doesn´t look the way you want them. So if the render comes out weird, have a look at your normals !
And of course sometimes you do not want to mess with the normals, like if you have tesselated CAD data. Then make sure taht you turn on reflect backside on the vray material.

01st Feb2011

VRay – Material Wrapper : Use background

by Johan Borgström

The vRay material wrapper is a material that extends a base material in you want to get all OOP. You simply connect a material to the base material slot of the m.wrapper. If you don nothing the m.wrapper just passes through the base mat properties, but you could do all kinds off adjsutments to the m.wrapper mat.

You can dial down cast and recieved GI info.

The material can also be used to create a usebackground material which is useful for post. In the tab Matte properies you can enable the Matte surf checkbox. This will make the surface matte and it will not render diffuse. If the alpha contribution slider is set to 1 the matte will not render an alpha channel. If the slider is set to 0 it will render an alpha channel. If the slider is set to -1 it will render alpha channel including shadows ( if the shadows and effect alpha checkboxes are enabled).