This is the first post in this category. I´ve got interested in learning the basic of vector math to get a better understanding and how to transform objects in both 2 and 3 dimensions. Vector math may look and sound daunting but it is like everything else, when you start learning the basics and are able to understand the concept it isn´t that bad !
I´ve found that flash is a nice program to try out different math operations. The thing you learn in trigonometry or vector math is of course applicable to After Effects, Maya and so on. It is just the scripting around the math that differs from java script (used in after effects), action script(used in flash) and mel or python used in Maya.
In this flash movie below I visualize the parametric representation of a line. It allows you to easily define a point on the line between two points using a value ranging from 0 to 1. In the following post I will show how the intersection between a line and a plane is calculated.
This technique is very useful when you are rigging in Maya. Lets say you want to place som objects on a straight line defined by two points, then you could use this concept.
This is the first post in this category. I´ve got interested in learning the basic of vector math to get a better understanding and how to transform objects in both 2 and 3 dimensions. Vector math may look and sound daunting but it is like everything else, when you start learning the basics and are able to understand the concept it isn´t that bad !
I´ve discovered that flash is a nice program to try out different math operations. The thing you learn in trigonometry or vector math is of course applicable to After Effects, Maya and so on. It is just the scripting around the math that differs from java script (used in after effects), action script(used in flash) and mel or python used in Maya.
In this flash movie below I visualize the parametric representation of a line. It allows you to easily define a point on the line between two points using a value ranging from 0 to 1. In the following post I will show how the intersection between a line and a plane is calculated.
To create motion in 2d or 3d from live actors is called Motion Capture. In this video the process is based on cartoons instead. The project “Motion Capturing Cartoons” was shown at Siggraph 2002. So it´s a bit old but I found it fun and interesting ! The project was made at Stanford Graphics Laboratory by Chris Bregler, Lorie Loeb, Erika Chuang and Hrishi Deshpande. Site: http://movement.stanford.edu/